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Coding Adventure: Coding a Coding Game
Coding Adventure: Analyzing Audio
Coding Adventure: Rendering Text
Coding Adventure: Ray Tracing
Coding Adventure: Boids
Coding Adventure: Rubik's Cube
Coding Adventure: Simulating Fluids
Code Monkey Adventure Challenges 48-50
Coding Adventure: Marching Cubes
Coding Adventure 45
Coding Adventure 47
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Last Updated: October 29, 2026
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Summary
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... I thought this was going to be a lot harder but no I was wrong... Remember to , and leave a down below! Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Trying to create some flocking behaviour, and getting a little distracted by spirals along the way... Links and Resources: Project ... My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Broadcasted live on Twitch -- Watch live at twitch.tv/stolao.